


Despite the less oppressive atmosphere, weather was still going to play a roll as the engine supported a dynamic weather system that could affect Columbia's floating buildings. It was revised into a clearer and brighter environment. Still, some Art Nouveau assets do appear in the game, such as furniture, and decorative frames and signs in Emporia, Comstock House and the Church of Comstock.Īs for the stormy weather atmosphere, they found it was too dark, and the lighting resembled Rapture too much, with no emphasis on the environments as being an open sky. This caused them to revise it for the current Beaux-like appearance. However, it was found that while Art Deco architecture had simple shapes with low polygon counts, making it easy to generate in the game's engine, the Art Nouveau style was too complex, with very fine-tuned round designs which used more polygons - more than they could afford in their rendering budget. It was mentioned in the BioShock comparison interview that this was meant as an art contrast from BioShock's Rapture, since Rapture was focused with Art Deco. One of the current game's areas that appeared predominant throughout development was Emporia, only with automata-based statues, and buildings inside Rapture-like corridors with glass ceilings. In the early "City in the Sky" or "Rapture in the Sky" prototype for Columbia, featured in both screenshots in The Art of BioShock Infinite and IGN's Early Elizabeth video, it was considered to have an Art Nouveau inspiration to its architecture, along with a more weathery and stormy atmosphere to create cloud cover. Finally a choice would be made and the new city would be set in the sky. For a time the Renaissance was considered, but with the announcement of Assassin's Creed II which took place in that same time period, it was decided that a different setting was needed.

While there was still to be a connection to Rapture in some way, it was decided that the game would take place in a new city. As work progressed it was decided that seeing the Rapture Civil War occur would destroy the mystery of the conflict and that it was best to leave it a mystery. Despite being set in Rapture, the team didn't want to repeat what had been done in BioShock and the story would place before the Civil War ravaged the city. 12.28 Magical Melodies Record Sleeve and AdvertisementsĪt the start of development for what would become BioShock Infinite the setting for the game was to be a familiar place, the underwater city of Rapture.12.14 Fink Manufacturing Propaganda Posters.12.13 Columbia Chronicles Newspaper Issue.11.16.1 Prototype or Alpha Motorized Patriot.10.2.1 Prototype "Gibson Girl" Elizabeth.
